scene include lighting used in the preview ( vray light ) textures are available in a separate zip file other formats were exported from 3ds Max 2014 you will need vray plugin for render the mesh with provided shaders How exactly would a re convert to liquid work? Or do you mean by that blending particles in 3ds max?!įrame_00373.png (19.- you will need realflow plugin for import realflow mesh in your scene (after generate it with provided realflow file) Is there any way to decrease the foam amount at the beginning and increase it towards the end, so the beer crown becomes a nice thikness and that not so many foam particles form between glas and fluid? On the bottom of the glas the foam particle just stick? It isnt to bad (but still not there), but i am running into some wired issues and cant figure them out ) If (foami.getVelocity().module() < FVelThreshold) and (FHeight < FHeightThreshold): Change the getY to getX, or getZ as appropiate. # Note: if your vertical axis isn't the Y-axis. # loop through foam particles, if under a velocity value and height converts them back to liquid If particle.getVelocity().module() > LVelThreshold: Particles = liquid.getParticlesColliding() # loop through liquid particles, if colliding and over a certain velocity converts them into foam Minimum velocity particle should have to stay as foam particle (Decreasing value = more foam particles staying)įHeightThreshold = 8.0 # Max height of foam particles (Raising value = more foam particles staying) #foam -> liquid : two conditions to be metįVelThreshold = 0.1 # Min velocity of foam particles. LVelThreshold = 4.0 # controls the amount of foam particles forming (raising value = decreasing amount) Liquid2 = scene.get_PB_Emitter("null3") #same parameters as liquid Liquid = scene.get_PB_Emitter("liquid") #set the name of your chosen liquid emitter (liquid type)įoam = scene.get_PB_Emitter("foam") #set the name of your chosen foam emitter (liquid type)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |